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Nintendo announced Metroid Prime Trilogy for Wii

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With Gamecube ports all the rage (like New Play Control! Pikmin ), it was only a matter of time before one of Nintendo’s lunchbox-looking console’s most acclaimed franchises made its way onto the Wii, refitted and reformatted for a new generation of fans who may have missed out on the first go-around. Nintendo has officially announced Metroid Prime Trilogy for the Wii, set for a August 24th release, and the package seems like everything fans were wanting – and more. Trilogy will feature all three Metroid Prime games, jam-packed onto one disc and retailing for $49.99, the cost of a brand-new retail game. While this represents a slight increase from the company’s previous Gamecube-conversions, the option to have all three landmark Metroid Prime games (including the highly-rated Wii original Metroid Prime 3 ) in one place and retro-fitted with the console’s improved motion-controls should seal the deal for many fans of Samus Aran. Fans can also look for improved 16:9 aspect ratios, faster loading times, and even slightly improved lighting effects for the older games. Unlockable content can be earned by completing specific objectives during gameplay, which will allow players to instantly view in-game artwork and music (all three games feature epic soundtracks) upon completing certain tasks. All three games will also be accessible on the fly, meaning players won’t have to restart games just to play another, much like the company’s own Super Mario All-Stars compilations of the past. – From VGChartz.com


Footage for the Remaking of Pokémon Gold & Silver

The Japanese version of Yahoo confirmed that Nintendo is remaking Pokémon Silver & Gold for the DS. Last Sunday, a Pokémon variety show in Japan hinted that they would be announcing the titles on their next show, which happened on Sunday. Even though Yahoo beat them to the punch, the TV show was the first to premiere actual gameplay footage, which we embedded up top. – from Slashgamer


Boom Blox Bash Party Reviewed

Create your own levels — and share them — in ‘Boom Blox Bash Party,’ the sequel to last year’s Wii hit. AP’s weekly Video Game Video offers a preview.


Nintendo says GTA: Chinatown Wars sales not so bad

Nintendo has come out to defend the sales figures for Grand Theft Auto: Chinatown Wars, released recently for the Nintendo DS portable platform. The sales figures for March were met with disappointment from analysts and many in the industry who expected the game to be incredibly successful like everything else in the GTA series. Nintendo has responded however, saying that the sales are “in line” with other AAA DS titles. – from Afterdawn

Do mature-themed video games have any place on the Nintendo DS? Not to say whether or not they should be allowed, obviously, but whether or not it makes any sense for a publisher to release a game for the system, given its reputation as a “kiddie” platform. Case in point: Grand Theft Auto: Chinatown Wars, which sold only 82,000 copies in March. (It was released on March 18, so it was only available for 12 days Then again, how many copies did GTA IV sell last April, even though it came out on the 29th?) Should DS publishers stick to shovelware kiddie nonsense? – from Crunchgear


Apple’s App Store Keeps Dialing In The Hits

iPhone software store contributes next to nothing to the company’s revenue. Yet, the digital bazaar continues to prove a key weapon keeping Apple’s iPhone atop a growing number of smartphone rivals.

Since it opened 10 months ago, the App Store has been a runaway hit selling a host of software that turn the smartphone into everything from a carpenter’s level to a virtual change purse. Any day now, the Cupertino, Calif.-based computer company is expected to announce total downloads have surpassed 1 billion.

The App Store shows no sign of letting up. That, analysts say, is key to the iPhone retaining its popularity with consumers, even as a host of new competitors are readied for market. “They are little value enhancers,” Gartner analyst Mike McGuire said of the downloads. They are why “Apple is the platform of choice” in the consumer smartphone area, he added.

The App Store’s popularity may never have been more important. In coming weeks, Sprint Nextel Corp. (S) will begin selling Palm Inc.’s (PALM) Pre smartphone, a cutting-edge gadget that’s getting good reviews and is seen as a big challenger to the iPhone’s popularity. Meanwhile, Nokia Corp. (NOK) and Research In Motion Ltd. (RIMM), both battling the iPhone with their latest smartphones, have launched online application markets hoping to capture some of the magic the App Store has delivered for Apple.

On Wednesday, Apple is expected to report second-quarter results that show earnings rising 5% to nearly $8 billion even as the economy sputters. During the quarter, sales of iPhones, which retail at $199 apiece, are expected to reach 2.3 million units. The App Store will likely contribute less than 1% to revenues, even though roughly 110 million “apps” are downloaded every month.

- from WSJ

Hulu, the joint online video venture from NBC Universal and News Corp., is developing software for Apple’s App Store, Silicon Alley Insider’s Dan Frommer reports. The app will be available in a few months and is supposedly “as excellent as Hulu’s Web site.” It will reportedly work over both Wi-Fi and 3G. – from MediaPost

Mobile app analytics start-up Flurry is building a business helping iPhone developers get “discovered” in Apple’s App Store. Its tips for developers range from promoting other apps within an app to getting as many users as possible to rate and review an app. (See “Making iPhone Apps Pay.”)

If those tactics don’t work, there are always other tricks. One involves inserting popular keywords into the product descriptions included in every App Store listing. A developer could write that Britney Spears was an inspiration for his app, for instance, or posit that his game is “just as fun” as top-selling game “Tap Tap Revenge.” Think of it as search engine optimization for the App Store. – from Forbes

Nintendo recently announced that owners of its DSi hand-held console will be able buy downloadable games for as little as $2. Nintendo executives said their pricing strategy was formed independently from the App Store, and they were quick to point out how their business was different from Apple’s.

“Are we intrigued by the iPhone? Yes,” said Reggie Fils-Aime, president of Nintendo’s North American business. “But our approach is fundamentally different. We want to give our customers high-quality, innovative and captivating entertainment. A storefront with 10,000 pieces of content doesn’t do that.” – from Latimes


Wii notches up 50 million sales

The Nintendo Wii console will pass the 50 million worldwide sales mark this month, setting a new game console record. The Wii is set to hit the milestone two years and four months after launch, eight months faster than previous record holder, Sony’s PlayStation 2. The Wii console has lured million of gamers of all ages with the Wii Fit, Wii Sports and other software that even beginners with no interest in traditional games can enjoy. – from Variety


Mario in the Big City


PCs to replace videogame consoles?

The videogame industry has long been controlled by consoles created by Nintendo, Sony and Microsoft. But the big three’s dominance could diminish once a videogame-on-demand service, backed by Warner Bros. and a slew of major game makers, rolls out later this year. The OnLive Game Service, which is being shown off at this week’s Game Developers Conference in San Francisco, will essentially turn any computer with a broadband Internet connection into a high-end console and enable users to play games instantly without the need of a download. – from Variety


Gaming sales out for January – Nintendo rules

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January sales are in, and Sony is getting smashed by Nintendo in hardware sales. Microsoft’s sales were respectable, plus software sales were very good. Sony is just getting smacked.

Here are some numbers:

Wii – 679,200
Nintendo DS – 510,800
Xbox 360 – 309,000
PlayStation 3 – 203,200
PSP – 172,300
PlayStation 2 – 101,200

Software does well for both Nintendo and Xbox, with the two systems holding all top 10 slots:

Wii Fit (Nintendo, Wii) – 777,000 units
Wii Play (Nintendo, Wii) – 415,000
Mario Kart Wii (Nintendo, Wii) – 292,000
Left 4 Dead (Valve/EA, Xbox 360) – 243,000
Call of Duty: World at War (Treyarch/Activision, Xbox 360) – 235,000
Skate 2 (EA Black Box/EA, Xbox 360) – 199,000
Guitar Hero: World Tour (Neversoft/Activision, Wii) – 155,000
New Super Mario Bros. (Nintendo, NDS) – 135,000
Mario Kart DS (Nintendo, NDS) – 132,000
Lord of the Rings: Conquest (Pandemic/EA, Xbox 360) – 113,00

The amazing thing is that the Wii Fit sells for $90, meaning upwards of $70 million at retail. Two years after the Wii was introduced, it’s showing amazing legs and still attracting new gamers.


Nintendo continues to top Sony

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The Wii has brought Nintendo to supremacy. Sony is taking a bath. However, Nintendo has lowered its profit targets. Still, with the continued rise of the Wii and such standouts as Wii Fit, they are going to be fine.

Recently, Sony gave a preview of its third quarter earnings that set the stage for a grim set of final figures. Those figures were released Thursday, on the same day that Nintendo unveiled the results of its sales during the third quarter. Although both companies are facing the same problems when it comes to general economic conditions, Nintendo seems set to stay in the black regardless, and it’s worth taking a look at why. The most fundamental problem that both companies face is that much of their income comes from overseas sales, and the Yen has strengthened considerably against many currencies as people flock to its relative stability. That means that all of the overseas revenue is diluted in value when it’s converted to Yen on its return to the company. – From Ars Technica

Nintendo, which has led the video-game console market with its hot-selling Wii, shocked industry watchers Thursday by reporting that profits for 2008 would be 33% less than expected. The Japanese company, which trades on the Tokyo stock exchange, gave no clear reason for the warning, other than saying in a company statement that there was a “softness in the Japanese consumer market.” – From Information Week

Electronics earnings news brought little comfort to Sony on Thursday but plenty of encouragement to rival Nintendo. Sony on Thursday reported that its profit dropped 95 percent for its third quarter ending Dec. 31, which includes the first-ever operating loss from its electronics division. Sony executives also forecast a loss of $1.67 billion for the fiscal year ending March 31, which will be the company’s first loss in 14 years, according to Reuters. – From Channel Web


Nintendo DS VS Pencil

You know, I’m not surprised by this. We’re all looking for a quick fix. Yeah right, playing the DS will make us smarter. Just like Google will turn me into a genius. If anything, we want everything to be easy. I love my Mac, but it requires no effort like back in my Windowz daze (editing autoexec.bat etc.) Everything is simple, at your fingertips, in Hi-Def. Your brain score is blah and your Wii weight is blah blah blah… If I hear one more fat ass at work talking about Wii Fit, I’m going to explode. The decline of the Western Civilization has begun — just Google it…

So unplug. Take a walk. (No, not a walk in Second Life). Get a pencil, do a crossword puzzle. Talk to your spouse and cook dinner for your friends or kids.

A 10p pencil is just as good as a £100 Nintendo at stimulating the memory, according to a study that dismisses the DS Lite’s claims to boost the brain. The survey of ten-year-old children found no evidence to support claims in Nintendo’s advertising campaign, featuring Nicole Kidman, that users can test and rejuvenate their grey cells. “The Nintendo DS is a technological jewel. As a game it’s fine,” said Alain Lieury, professor of cognitive psychology at the University of Rennes, Brittany, who conducted the survey. “But it is charlatanism to claim that it is a scientific test.” – from London


Nintendo Wii, DS sell more than 5 million units

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Nintendo was on Santa’s ‘good list’ this Christmas, as the Wii and DS took the lead and bitchslapped Sony and Microsoft. Everyone received a Wii this year — even my frakin’ dad wanted to buy one. So you hear about these tough economic times, but I doubt anyone was playing Wii Bowling during the depression era. Unless you count waiting in the bread line as a sport… Here’s the buzz on Nintendo:

Despite the slumping national economy, sales of video games still managed to beat Wall Street’s expectations for the month of December, thanks mostly to strong demand for Nintendo devices. Sales of game software in the U.S. jumped 15% to $2.75 billion for the month, according to data from NPD Group issued late Thursday. Analysts on average had been expecting sales growth of approximately 9-10%. Sales of game hardware edged up 2% to $1.88 billion for the month. – from Marketwatch

Nintendo Co. continued to dominate the U.S. video-game market in December, increasing sales of the Wii console by 59 percent and setting an industry record with more than 3 million purchases of its handheld players. Nintendo, the world’s largest maker of game consoles, sold 2.15 million Wii players last month, researcher NPD Group Inc. said today in a statement. Total U.S. video-game industry sales rose 9.3 percent to $5.29 billion in December, the Port Washington, New York-based group said today. – from Bloomberg

NPD reported that 55 percent of new-generation video game consoles sold in the United States last year were Wii devices, known for motion-sensing controllers and family-style play. The four top-selling video games last year are Wii titles, and Nintendo’s retail success is credited with helping video game industry revenues in 2008 rise 19 percent from the previous year. – from AFP


Douchebag ingrate Heath Blom got a Wii for Christmas, then beat up people

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A Portsmouth, N.H., couple yesterday blamed each other for their black and blue Christmas when they got into a violent fight – and arrested – after an argument over a gift of the popular Nintendo video game. “This was the worst Christmas ever,” Randi Young, 24, said a day after she and her boyfriend, Heath Blom, 26, were both cuffed and carted off by cops on misdemeanor charges of “domestic-related” simple assault. olice were called to South Street home where the couple lived with Blom’s grandparents at 1:55 p.m. Christmas day. Officers arrested the pair upon observing bruises on each of them.

Portsmouth police said tempers flared because the boyfriend was smarting over not getting the present he wished for. “Heath Blom wanted a remote-controlled airplane for Christmas, and not the Wii,” said Sgt. Kuffer Kaltenborn.

Blom, a flooring contractor, said the cops got it wrong, and that he had asked his grandparents to get him the $1,000 airplane for his birthday next April. “You can’t fly an RC plane in the snow,” he said.

But he admitted disparaging the Wii game to his grandma and angering his girlfriend, who accused him of being an ingrate. – from Boston

An argument ensued, and Young allegedly hid the gift and began packing her bags. Insults flew, and a fist fight between the two allegedly ended in a two-story tumble down the stairs. “He dragged me down two flights of stairs, by the hair,” Young claimed on Friday. But Blom said, “I stood in the doorway trying to block her. She punched me in the eye. She punched me three times. I said ‘That’s it.’ And I pulled her hair.” – from Boston too


Game on, Apple challenges Sony and Nintendo

How does Apple plan to sell large quantities of iPods this holiday season in a depressed market already saturated with MP3 players?

By repositioning them as high-end game machines.

That’s the message coming through loud and clear from Cupertino, not only in those ubiquitous TV ads proclaiming the iPod touch “the funnest iPod ever,” but in a series of public pronouncements from executives usually content to let Apple’s products speak for themselves.

Apple marketing guru Greg Joswiak last month called the touch “the future of gameplay”. Tech evangelist John Geleynse on Friday proclaimed it a “game console” in the same league as Sony’s and Nintendo’s. – from Fortune

Ge Wang never dreamed of becoming a high-tech Silicon Valley entrepreneur. He’s an assistant professor at Stanford, a specialist in computer science and music whose biggest passion has been organizing nerdy “laptop orchestras” comprising 20 people each “playing” a notebook computer. But last summer his friend Jeff Smith—who’d run two successful high-tech companies before dropping out of the corporate world to take music classes at Stanford—talked Wang into trying to create applications for Apple’s iPhone. Smith and two others put up some seed money, and Wang, 31, set to work with a handful of engineers. They called the company Smule, and created four applications, priced at a buck apiece. There’s a virtual lighter, a virtual firecracker, a voice changer that can make you sound like anything from Darth Vader or an elf on helium, and the big winner of the bunch—a program called Ocarina that turns the iPhone into an electronic wind instrument. Released in November, Ocarina racked up 400,000 downloads in less than a month. Smule, which originally set a goal of taking in $100,000 in revenue this year, instead will end up making closer to $1 million. “It’s amazing,” Smith says. “The business is already profitable.” – from Newsweek

A quick glance at Apple’s list of the top App Store downloads of 2008 reveals a staggering trend: video games dominate.
According to Apple’s internal figures, Texas Hold ‘Em takes the second spot in the list of the most popular paid apps in the store and other titles like Crash Bandicoot: Nitro Kart 3D and Super Monkey Ball are also present in the top 10 list.
On top of that, Apple’s iPhone and iPod Touch have proven extremely successful and given that success, it’s not unreasonable to believe that both devices’ sales will easily outstrip the current handheld gaming leader, the Nintendo DS. – from CNET


Make a Portable Nintendo 64!

Intern Danny Fukuba and Roger Chang show you some neat tricks when building your own portable Nintendo 64.


Mario and Luigi Insane Dinner Argument